[A] The Blackguard - [Crime, Diplomacy, Hired Blades] [Now featuring: Inactivity!]

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[A] The Blackguard - [Crime, Diplomacy, Hired Blades] [Now featuring: Inactivity!]

Post by Llewyn on Wed Jul 19, 2017 2:53 pm

The Blackguard

Something is stirring in the Dwarven district.
Behind the Shady Lady, street urchins are fed in exchange for information
and rumour has it, there's a fence for 'hot' wares available.
Furthermore men in black tabards have begun frequenting the tavern.
The Barkeep flashes a grin and tells you they're recruiting.. But what for?
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Short Description:
The Blackguard is a guild for all the miscreants of Azeroth. It is divided into three 'cells' for the purpose of management and potential RP. Depending on which cell you choose, you'll advancing our cause through different aspects of criminal RP. Currently we plan to be involved in thievery, diplomacy and engage mercenary contracts.  
OOCly the aim is to have a criminal guild with the purpose of engaging the remaining RP community, whether it's independent roleplayers or whole guilds. This will require a fair bit of communication, but could provide the community with some entertaining adversaries.

Why is it 'the Blackguard'?:
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It can be troublesome moving your possessions about the regions of Azeroth and not everyone can afford to employ the aid of mages. Whether it's an army or a fields worth of cabbages, you'll need someone to load the wagons and see your wares to their destination. The cheapest and most popular option is to employ daylaborers with suitable equipment to act as caravan guards. Though you move at the whims of your contractor, it's possible to make more than the days worth of coin.
Trouble stirs as the contracts become bigger, which brings in people from more diverse walks of life. Contractors will divide their laborers in accordance to their equipment and the need for presentability. This led to the term 'Blackguard', used by the remaining guards in jest of the runts uniforms. In the very rear of the caravans, pacing beside wagons of coal and kitchen utensils you'll find them fitted with black tabards as to not dirty themselves by the goods they're hauling. Build upon the daylaborers least equipped and most expendable workers, it's mostly the desperate proletariat who willingly suffers the ridicule of their elevated colleagues.
Nathan coined us 'the Blackguard' in remembrance of the indignation he and other members of the lower-class suffered under. Although he loathes his former occupation, he still identifies himself as a 'Blackguard'. The future might force us to rid ourselves of these connotations, but currently this is the name we bear.

Purpose and agenda:
The current goal of the organisation is something as tangible as survival. The current leaders strive to provide bread on the table for its loyal members and valued informants. While the ranks divide the members by their talents, the Blackguard encourages comradery between its members. These are the initial goals of the Blackguard, but as the guild expands with members there's no telling what opportunities we''ll find ourselves pursuing.
The current agenda is to expand the ranks of the organisation and establish relations with the locals regardless of criminal affiliations. We'll be bringing in prospects and hopefully foster stable base of players who'll help steer the organisation further.

Ranks and Responsibilities:
I chose to divide the guild into three different 'cells' as to easier assign responsibilities amongst the members. Additionally it will provide differents ways to interact with the community and provides the potential for future internal disagreements.
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The Schemer Cell takes care of the Blackguards legitimate front. Whether it's forgery, smuggling or matters of negotiation, they'll handle the matter with an unsettling calm. Accomplices may explore the city in the guise of a commoner, learning its secrets and possibilites for the aid of us all. The Spokesman leads this cell by the aid of his negotiaters, who may assist in matter of both diplomacy and recruitment.

The Brigand Cell takes care of all matters security. The Thug keeps the district and guards the base of operations, while the Blackguard represent the mercenary squad for hire. The Commander manages which members becomes a Blackguard and who stays a Thug. This person is organisations best warrior and is expected to be as presentable as any Blackguard Mercenary.

The Thief Cell maintains a steady flow of revenue through a mixture of petty thievery and thrilling heists, allowing the members of this cell to work on comission as opposed to the steady payment provided in the other cells. A thief can either make his fortunes here and thus rise to the rank of Highwayman. These individuals would be the burglaring elite of the Blackguards, seizings goods upon the road and planning heists with their Mastermind.

Warnings and sidenotes:
I've got no prior experience as GM and will gladly receive any help offered in order to make this work.
I made this guild mainly to accomodate the perceived lack of crime and will attempt to carry this out properly.

I'm open to having the first few members be founding members or old friends in order to speed up the rank progression. I'll even throw in the option of being a sibling, should you be interested in blonde hair and having your father abandon you.  

Thanks for presumably reading it all. Let me know what you think or whether you're interested!
Contact: Purgatory#2118 or /w Corfast-DefiasBrotherhood


Last edited by Llewyn on Mon Nov 20, 2017 1:44 pm; edited 4 times in total (Reason for editing : More information, alterations and graphics.)
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Re: [A] The Blackguard - [Crime, Diplomacy, Hired Blades] [Now featuring: Inactivity!]

Post by Azapha on Thu Jul 20, 2017 8:51 am

Few things in learned over the years worth considering how you plan to tackle

First off, the shady lady, is this HQ? Because every dark or sinister guild that has used one location for all there shady RP tends to become the hot spot to the point you have hard time building RP up without it being snuffed out way to early.

This depends on how you use shady lady though, if it's your fence/face to sell your earnings and it's not where your plans are spoke about then great.

just think every guild that used slaughtered lamb got bombarded out by guards /"hero's" who just learned all the criminal RP was in one place. Picking a number of locations both in out of city IMHO and not being rooted to one spot is better, what criminal master mine dos not have lots of resources and contacts right Razz

Second, just my 10 cent but maybe the "legal /face" cell of organization's members should have titles that sound legit? I mean you can't really call your self a deceiver as a job title to non guildys
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Re: [A] The Blackguard - [Crime, Diplomacy, Hired Blades] [Now featuring: Inactivity!]

Post by Webbles on Thu Jul 20, 2017 12:46 pm

Does the organisation have any specific themes or goals? So far it sounds rather cookie-cutter. Though perhaps your point was to let it start that way and let it evolve into something more specific.

And what sort of diplomacy are you talking about?
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Re: [A] The Blackguard - [Crime, Diplomacy, Hired Blades] [Now featuring: Inactivity!]

Post by Llewyn on Thu Jul 20, 2017 2:40 pm

I get your point, Azapha. I'll try to conduct the organisations meeting and events at various locations as to keep them off our actual premises, though I'm a bit reluctant about giving up the location. It's the only tavern within the dwarven district, which seems like a premier district for crime. It contains both the atmosphere and the features fitting for a band of criminals. It might snuff out some potential crimes, but that's part of roleplaying the opposition. Every plan shouldn't succeed.

Webbles wrote:Does the organisation have any specific themes or goals? So far it sounds rather cookie-cutter. Though perhaps your point was to let it start that way and let it evolve into something more specific.

And what sort of diplomacy are you talking about?

I realise the current formula is rather bland. The intention was to let the players shape the organisation, once there was enough people with ideas for the future. I fear the attempt to attract a more diverse crowd left this group lacking a theme or identity. I shouldn't try to excuse my lack of originalty, but I was hoping the organisation would evolve into its role as it gained members and reputation. After all, it'll be more to fun to have your character listen to his colleagues needs than dictate some intangible five-year-plan.

Slight rant aside, my imagined goal was to have a group of lower class criminals encourage other desperate city-dwellers to not turn upon eachother and instead pursue bigger targets in unison.
I pondered the theme of just being a band of travelling Highwaymen, but would rather let people join up and decide for themselves. If there is solely the wish for thievery, then we won't pursue anything but that.

The diplomacy would be mostly centered around sustaining a legitimate business front and offering the guilds clandestine services to the right people. Should we succeed in keeping our operations somewhat believable, there should be oppurtunity for members to pursue any public positions.

I realise now I still got some writing to do on this.. But the comments are appreciated so far!
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Re: [A] The Blackguard - [Crime, Diplomacy, Hired Blades] [Now featuring: Inactivity!]

Post by Webbles on Thu Jul 20, 2017 5:12 pm

I do get where you're coming from, and it's not a bad idea, but it could use a little more information.

For example, what's the story behind the name?
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Re: [A] The Blackguard - [Crime, Diplomacy, Hired Blades] [Now featuring: Inactivity!]

Post by Llewyn on Thu Jul 20, 2017 5:59 pm

Webbles wrote:For example, what's the story behind the name?

Valid point. Will be adding some information on that.
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Re: [A] The Blackguard - [Crime, Diplomacy, Hired Blades] [Now featuring: Inactivity!]

Post by Webbles on Mon Jul 24, 2017 10:02 am

Oh, you've sneakily updated it already. Definitely looks more interesting now, whilst still pretty vague!
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Re: [A] The Blackguard - [Crime, Diplomacy, Hired Blades] [Now featuring: Inactivity!]

Post by Cid on Mon Jul 24, 2017 11:08 am

This does indeed sound like a good concept to weave into RP. Looking forward to meeting you ingame.
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Re: [A] The Blackguard - [Crime, Diplomacy, Hired Blades] [Now featuring: Inactivity!]

Post by Azapha on Thu Jul 27, 2017 7:58 am

very nice , liked the little backstory to the name Smile (actually gave me a feel of the black company setting books with that very gritty dark kind of fantasy, look forward to seeing it)
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Re: [A] The Blackguard - [Crime, Diplomacy, Hired Blades] [Now featuring: Inactivity!]

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