Warlords of Draenor - General Discussion

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Re: Warlords of Draenor - General Discussion

Post by Sanara on Fri Jul 04, 2014 2:52 pm

Thelos wrote:I wonder how expensive that was to make.

Probably bugger all. Looks to have been put together using pre-existing assets by someone as a joke in his spare time.

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Re: Warlords of Draenor - General Discussion

Post by Zouyo on Fri Jul 04, 2014 4:44 pm

Probably find that was done at the same time as the MoP Cinematic and then saved for later reveal occasion or something to that effect.

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Re: Warlords of Draenor - General Discussion

Post by Lexgrad on Sat Jul 05, 2014 4:48 am

Lini wrote:
Thelos wrote:I wonder how expensive that was to make.
Exactly one raid tier.

Very Happy 10/10

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Re: Warlords of Draenor - General Discussion

Post by Littlepip on Sat Jul 05, 2014 8:36 am

I will love this expansion as long as one single thing is fixed..

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Re: Warlords of Draenor - General Discussion

Post by Rmuffn on Sat Jul 05, 2014 9:17 am

What? Travel costs?

Wildstar and Guild Wars 2 has them as well.
Pretty sure SWToR too

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Re: Warlords of Draenor - General Discussion

Post by Ixirar/Kavalis on Sat Jul 05, 2014 9:19 am

He means detour flight paths. One of the things that devs have said a million times by now they're gonna try to avoid causing in WOD.

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Re: Warlords of Draenor - General Discussion

Post by The Z on Sat Jul 05, 2014 9:47 am

Would imagine they'll try to make them comfy, with the lack of flying ability on Draenor.

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Re: Warlords of Draenor - General Discussion

Post by Rmuffn on Sat Jul 05, 2014 10:19 am

Ah. Well. Wildstar has detours too. Smile So still, not just warcraft.

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Re: Warlords of Draenor - General Discussion

Post by Muzjhath on Sat Jul 05, 2014 11:09 am

Detours are stupid. They only cause people to go AFK/Tab out while on an automated travelling path.
A friend of mine used to always read books when on flightpaths back in vanilla/TBC.
I've been known to do the same. Or read manga on the internet. Or just do anything not in the game and check "Am I there yet?" every five minutes.

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Re: Warlords of Draenor - General Discussion

Post by The Z on Sat Jul 05, 2014 11:46 am

I remember my old sucky pc, that used to freeze up WoW pretty much every time I landed in the end of a long flightpath. Glorious times.

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Re: Warlords of Draenor - General Discussion

Post by Zouyo on Sat Jul 05, 2014 3:19 pm

Well, found where Zaela's been at.

Spoiler:

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Re: Warlords of Draenor - General Discussion

Post by Nograx on Sat Jul 05, 2014 4:01 pm

Zouyo wrote:Well, found where Zaela's been at.

Spoiler:

Nooooo!!!  Crying or Very sad 

I wonder what will happen to the Dragonmaw after this. But considering Metzen regrets even making them(because of the Dragonproblematic on draenor) I doubt they will even exist after this point. Which in my book atleast is a real shame. But I guess we have to wait how WoD ends, to get any clue on how the Orcs and Draenei on AU Draenor will be integrated into the factions.

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Re: Warlords of Draenor - General Discussion

Post by Zouyo on Sun Jul 06, 2014 3:04 pm


Warlords of Draenor - Darker Nights
Mumper recently let us know that some work related to darker nights is underway, so we took a look at what nights look like in several parts of Draenor. These screenshots show the areas with bigger differences between night and day, so keep in mind many areas currently don't change much at all.

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Re: Warlords of Draenor - General Discussion

Post by The Z on Sun Jul 06, 2014 10:36 pm

Yeawh! I sure miss Booty Bay around night-time. You could actually feel like you're sitting there during the night, watching ships and players go by, the actual clock in the real world going past 2am...

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Re: Warlords of Draenor - General Discussion

Post by Zouyo on Tue Jul 08, 2014 11:07 am

All the WoD Armour so far on Wowhead. Some of it seems to fit the "savage" bill.

Same for the weapons.

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Re: Warlords of Draenor - General Discussion

Post by Zinkle Figgins on Tue Jul 08, 2014 11:47 am

Some of those look very good, the weapons especially

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Re: Warlords of Draenor - General Discussion

Post by Greasly on Tue Jul 08, 2014 12:43 pm

WTB south seas pirate themed xpac with playable naga and tinkers. Name your price, Blizz.

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Re: Warlords of Draenor - General Discussion

Post by The Z on Fri Jul 11, 2014 3:16 am

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Re: Warlords of Draenor - General Discussion

Post by Littlepip on Fri Jul 11, 2014 3:31 am

/roar

. . . Shrek?

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Re: Warlords of Draenor - General Discussion

Post by Drustai on Fri Jul 11, 2014 6:17 am

They really need a bit more neck.

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Re: Warlords of Draenor - General Discussion

Post by Sanara on Fri Jul 11, 2014 10:35 am

They've really lost some of that "Superman" look with the absence of a neck (the head is too stooped forward), not to mention those fat sausage-fingers... It's not all bad, but it would definately need some tweaks to stay consistent with the current 'feel'.

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Re: Warlords of Draenor - General Discussion

Post by Zouyo on Fri Jul 11, 2014 6:27 pm

actually the neck seems to be the same size here, its only appearing to be shorter due to the raised shoulders. Drop them down a little, and we'd have all our neck back.

Then again, if we were to raise the spine of the Orcs a little bit, they'd look better as well... The one thing I hate on current orc models is the fact that some belts cover half my sodding chest cus of the hunch... I'm looking at you Grievous/Prideful shaman belts... *death glare*

And one can only assume the same annoyance will be prevalent in the upcoming orc models... seriously Blizzard... just... just raise the spine a little. Don't have to be ramrod straight, but Orcs don't have to be the Hunchback of Notre Dame either, which is what they sadly appear to be going to look like right now...

Which... actually springs to mind something. Nearly all the Horde races (depending on gender) are hunched over, whilst nearly all the Alliance races (depending on gender) are ramrod straight...

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Re: Warlords of Draenor - General Discussion

Post by Sanara on Fri Jul 11, 2014 6:43 pm

Zouyo wrote:Which... actually springs to mind something. Nearly all the Horde races (depending on gender) are hunched over, whilst nearly all the Alliance races (depending on gender) are ramrod straight...

It's to convey them as 'primitive', with hunched backs like undeveloped early hominids. (Hence why it's lacking in the Blood Elves but present in the Worgen)

And yes, the neck on the Draenei may be the same size, it's just that the posture has changed to look a lot derpier.

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Re: Warlords of Draenor - General Discussion

Post by Zouyo on Sat Jul 12, 2014 3:39 am

Inb4 females more developed than males appears Razz

In other news, video of Tier 2 Alliance Garrison.

Spoiler:

Assuming by the names of the guards, the canon name for the place is gonna be Lunarfell or something like that.

And Corehound Mount confirmed. Now to wait and see if its store, achieve, quest, Boss Drop, World Drop, TCG, or vendor.

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Re: Warlords of Draenor - General Discussion

Post by Grufftoof on Sat Jul 12, 2014 11:08 am

The face tentacles just look terrible, maybe they're a WiP. The fingers are indeed sausages. But they kind of fit the stupidity of the arm itself. In that they're just a penis extension of the throbbing cock that is the whole arm. Seriously, someone has taken a blue coloured shader to some BBC porn right there. And man it looks terrible because of it.

The expressions I like though.

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Re: Warlords of Draenor - General Discussion

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