[H] Arcane Conclave: Siege of Orgrimmar

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[H] Arcane Conclave: Siege of Orgrimmar

Post by erwtenpeller on Fri Sep 13, 2013 9:50 am

The Horde Arcane Conclave: Siege of Orgrimmar

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The Conclave's Legacy:
Meetings chaired by Aishling:

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Meetings under Sadok:

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___________


General Rargnasha calls all Mages, Warlocks and Various Mystics of the Horde to the aid in the rebellion in their hour of need!
When is it?: Tuesday 24th of September at 20:30 realm-time.

Where is it?: A secure location in the besieged city of Orgrimmar to be announced later.

What is it?: A gathering of magi, warlocks and other mystics from the Horde RP community to discuss possibilities of working together to offer direct aid in the siege.

Who should attend?: Anyone with an interest and a proficiency in the magical and mystical arts.
But especially: Anyone who enjoys talking about their magical or mystical craft Wink

Speaking points:
- Introductions - A round around the "table" to get to know the attending.
- The Siege - Current state of the city discussed.
- How can we help? - Brainstorming possible magical assistance to the siege.
- Action! - A plan will be formed to assist in the siege-works. The goal is to generate RP that the mages and the likes can participate in.
- Ending - Bye bye!

Time the event takes: Max 3 hours

Guests:

Please contact Alphél ingame for a calendar invite, post in this thread with your character's name or send me a PM.

Special thanks to Sadok and Aishling, who have both lead the event on previous occasions.
___________

Plans for the Future:
Plans for the Future:

The intent is for the Arcane Conclave to continue after the siege of Orgrimmar has begun, as a recurring event as it has appeared before. This time around, however, we intend to strive towards better cooperation with the server's guilds and story-lines, to mold the arcane conclave into a supportive unit to provide plots with amply magical zazz.


Last edited by erwtenpeller on Sun Nov 17, 2013 10:31 am; edited 1 time in total

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Re: [H] Arcane Conclave: Siege of Orgrimmar

Post by Krogon Devilstep on Fri Sep 13, 2013 10:17 am

Good to see its return! I may pop by on my Pandaren!

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Re: [H] Arcane Conclave: Siege of Orgrimmar

Post by erwtenpeller on Fri Sep 13, 2013 10:29 am

It would be AWESOME to see some Pandaren Very Happy

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Re: [H] Arcane Conclave: Siege of Orgrimmar

Post by erwtenpeller on Mon Sep 23, 2013 6:44 am

This is tomorrow!

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Re: [H] Arcane Conclave: Siege of Orgrimmar

Post by Thelos on Mon Sep 23, 2013 7:03 am

C-can I come?

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Re: [H] Arcane Conclave: Siege of Orgrimmar

Post by erwtenpeller on Mon Sep 23, 2013 7:04 am

Absolutely.

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Re: [H] Arcane Conclave: Siege of Orgrimmar

Post by Thelos on Tue Sep 24, 2013 3:57 pm

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Jean-Baptiste getting it on with the ladies. Look at that stud - who could resist that rotting hunk of mean-meat?

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Re: [H] Arcane Conclave: Siege of Orgrimmar

Post by erwtenpeller on Tue Sep 24, 2013 4:05 pm

*shivers*

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Re: [H] Arcane Conclave: Siege of Orgrimmar

Post by erwtenpeller on Wed Sep 25, 2013 4:43 am

Short minutes of the Siege Conclave:

The gathering had a higher attendance then anticipated. The meeting was dominated by orcs, primarily warlocks and shamans. With both in the same room, it appeared hard for the majority of them to honor the Conclave's spirit of cooperation. The attending shamans and warlocks spent more time bickering then they did offering ideas, or discussing the merits of other individual's ideas with an open mind. We will have to consider refusing shamans entry as Sadok and Aishling did, though that would be a dreary loss of potential.

Gerenal Bloodmark presented three major problems to the conclave, and after much (heated) discussion, all three where met with a plan.


Problem #1: The Kor'kron Dark Shamans.
Deep under the clefts of Orgrimmar lurk the dark shaman, heretics that bind, enslave, and warp elemental spirits to do their bidding. Their hold on Orgrimmar has grown so strong that the shamans of the rebellion have found their abilities to commune freely with the spirits greatly diminished.

Out of reach for most if not all violent solutions, it was decided that a gathering of shamans is to take place. These shamans combined will then perform a ritual to enter the spirit world, and try to free as many enslaved elemental spirits as they can.

Problem #2: The Airship.
Above the cliffs of Orgrimmar circles an airship of devastating fire-power. According to the general, this is a threat too imminent to ignore. May it set it's attention on one of the rebellious factions, they may very well be wiped out before the siege is over.

It was decided that it would be most advantageous to the rebellion of the airship could be infiltrated and taken over. The Red Blade will provide the Shatterskull Marauders with ammunition the airship has shot at them before, and the Shatterskull Marauders' Circle Regiment will try to discover the airship's weaknesses by performing a scrying ritual. They will look to the ship's structural weaknesses, as well as it's flight patterns. Does it make landfall, and where?

Problem #3: The Gates to the Drag.
The gates connecting the valley of Honor and the Drag have been firmly barred by Kor'kron forces. General Bloodmark expressed his inability to take siege weaponry into the city, and looked to the Conclave to provide a solution.

The idea was opted to leave the siege machinery standing where it is, and instead open a series of portals that would allow the ballistic missiles to be transported to the gates in full-flight, providing an ingenuous new way of delivering destruction from afar. The idea was unanimously agreed upon as the right course of action.

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Re: [H] Arcane Conclave: Siege of Orgrimmar

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