The Magnificent Manual of Mastering Mysticism: A Guide to Magic

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Skarain on Sun May 11, 2014 8:45 am

Darkfallen Archmage (Icecrown Citadel) > Abilities:

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Just came to my mind when speaking of spiders. The joy of being polymorphed back in the raiding days in ICC.

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Tnecniw on Sun May 11, 2014 9:03 am

Thelos wrote:I wouldn't advice playing a character that can turn into a spider, since there's no abilities in the game that allow that. If you play a druid there's plenty of things you can shapeshift into however, such as cats and bears.

If you are really keen on the idea of playing a spider, I suppose the best way to go about it is to play a hunter and use order the spider to go place and try to hide your character's model as well as you can. Pop an invisibility potion (or just use camo) and sneak around the corner. It'd be clumsy, but it just might work.
I am aware... *sigh* sad they removed eyes of the beast (or what ever they called it, you know the ability to take control over your pet)

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by erwtenpeller on Sun May 11, 2014 9:14 am

Anything is possible with magic. What we can role-play, however, is restricted to what the game allows us to represent. Thankfully, World of Warcraft offers a lot of fun characterisations by combining the right class, race and items. Smile

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Tnecniw on Sun May 11, 2014 9:41 am

Indeed... you can easily become a necromancer by just having either Avadacadaver (ICC drop) or The book of the dead (Stratholme Balnazzar drop) combine that with (as earlier in the thread) a affliction warlock or a shadowpriest... and you have a necromancer xD

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Thelos on Sun May 11, 2014 12:18 pm

Or you can use play a Death Knight. They have excellent spells for Necromancers.

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Tnecniw on Sun May 11, 2014 12:33 pm

Thelos wrote:Or you can use play a Death Knight. They have excellent spells for Necromancers.
But that is boring... also you can't use staffs as DK

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Vaell on Sun May 11, 2014 1:52 pm

You can polymorph someone into a spider, but i can't imagine they'd remain aware.

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Izzifix on Sun May 11, 2014 1:52 pm

Hunter +

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+ a spider pet. Name it the same as your character.

I don't think there's any timers on the herb-form, so you can stay in it for as long as the RP lasts.

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Drustai on Sun May 11, 2014 6:33 pm

Yes, a mage could transform into a spider. Such a spell exists in the pnp WoWRPG books IIRC. NPC mages turn into many things in-game, so there's no reason spiders or other insects wouldn't be an option. This could either be a Transmutation spell or an Illusion spell.

I don't recommend doing it in RP for the simple reason of not being able to represent it through in-game actions. Some personal polymorphs -are- possible to RP (such as fish. There is a trinket you can get from the fishing contest that transforms you into a fish, with no duration but can only be cast in water for obvious reasons. There's also the Sandstone Drake and Nightwing.), but a spider isn't really one of them.

Dwyburn's suggestion is also workable, though it's pretty likely that your character is a mage and not a hunter. Razz

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Tnecniw on Fri Jun 06, 2014 4:01 am

What is the exakt thing if you compare light and shadow? Does light and shadow cancel eachother out... or how does that really work?

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Skarain on Fri Jun 06, 2014 5:38 am

There are multiple views to that, Tnecniw. The Light and Shadow -are- eachother counterparts, proven in the Life/Death circle of the Naaru, from a being of Light into a being of Void(Shadow) and the circle repeats. One can not exist without another. A Light always cast a Shadow, there is always hope in the darkness, and a person can be both good, or evil, or both - a person rarely is solely good or evil. As said, where there is Light, is always a Shadow. Neither force are by standard stronger than the other.

The main difference probably is that while Shadow is about Power, Light is about Faith. There is no "roof" for the power of the Light, and a lowly squire of a Paladin could summon forth much greater power than he should be capable of, if he encounter a Surge of Faith (for example, in a moment of desperation, when all hope is seemingly lost). A Shadow user is limited by the power he has acquired/granted to him.

If you want to know more about Light and Shadow, use the Search function on these forums. It may lead you into many interesting threads. As for others, have a look at these:

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And a few more things:

"The Light" is a collective term for similar spells, but the origin of these spells can differ. The Draenei draw their "Light" from the Naaru, the Night Elves from Elune, the Blood Elves from the Sun(?), and the Humans/Dwarves/Gnomes? No character in Lore truly knows where their light comes from, and I doubt anyone at Blizzard knows. The "Human" races seem to just accept the physical presence and consequences of the magic in the world, rather than striving to find where it comes from.

As for the Shadow, you're looking at the other side of a coin. Quite literally. A light always casts a shadow, and a shadow must always have a light source. The Shadow is dubbed the "Forgotten Shadow" by the Forsaken, after it was quite simply...forgotten. (Until they turned into undead and were totally chill with the idea) The Shadow is sometimes described as an imitation/mockery of the Light, but in matter of fact the two magics have been around equally as long, are equally unknown, and equally powerful.

In regards to the connection with these magics, it is all about Faith. In this fantasy world, Faith can manifest, and if your faith is strong enough, it will. The Forgotten Shadow works equally with that sense of Faith, revered by the souls of the damned that the Living seem to have left behind.
Source

A pretty decent forum-post that i found.

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A pretty nice image drawn by Wulfgnar.

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Eldiros on Fri Jun 06, 2014 5:46 am

BAH! Arcane is superior, people!

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by erwtenpeller on Fri Jun 06, 2014 5:48 am

Actually...

Fel and Shadow magic are, without a doubt, the most powerful forces known to Azeroth.

If they weren't, they wouldn't attract mad power-seeking egotistical evil dudes.

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Skarain on Fri Jun 06, 2014 6:02 am

erwtenpeller wrote:Actually...

Fel and Shadow magic are, without a doubt, the most powerful forces known to Azeroth.

If they weren't, they wouldn't attract mad power-seeking egotistical evil dudes.

I'd say that they are the "easiest" ways to get power. Holy/Druidism/Shamanism does not allow insane powergrabbing (expect Dark Shamans). Arcane in turn requires lots and lots of study. Fel and Shadow just corrupt the wielder even further, and thus are much more tricky to be used for "good", thus we have all those mad power-seeking egotistical evil dudes around.

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Amaryl on Fri Jun 06, 2014 6:10 am

Light is the best.

its just that you kinda need to be devout, and being devout sucks monkey balls.

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by siegmund on Fri Jun 06, 2014 6:23 am

A thing to note is though necromancy is a school of arcane that does utilize shadow in it's way. Saying easy and hard is really something to wonder about. Raw energy throwing about or "evocation" perhaps would be simple more then something else. And yada yada so forth, stuff..

You do also have the difference between "priests" usage of shadow and "warlocks" / necromancers "shadowmages" (suposedly afliction warlocks or something) though some of that is covered in some of them links up above! You can easily track more info down but only as much as there is out there non-theorycrafting kind.

In the end though all aspects of magic are not fully explained as some would probably like in wow as well.

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Thelos on Fri Jun 06, 2014 7:05 am

Amaryl wrote:Light is the best.

its just that you kinda need to be devout, and being devout sucks monkey balls.

This.

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Sanara on Fri Jun 06, 2014 7:06 am

erwtenpeller wrote:Fel and Shadow magic are, without a doubt, the most powerful forces known to Azeroth.

If they weren't, they wouldn't attract mad power-seeking egotistical evil dudes.

Q; Is the Dark side stronger?
A: No. Faster, easier, more seductive.

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Zaraj on Fri Jun 06, 2014 10:13 am

Skarain wrote:There are multiple views to that, Tnecniw. The Light and Shadow -are- eachother counterparts, proven in the Life/Death circle of the Naaru, from a being of Light into a being of Void(Shadow) and the circle repeats. One can not exist without another.

Shadow and Light might seem to be counterparts displayed by the nature of the Naaru, but this might not be the case according to blizzard.

Because three cases of this "cycle" have been demonstrated in Nagrand, Auchindoun, and Sunwell Plateau (K'ure, D'ore, and M'uru, respectively), players may have received the wrong impression with regard to the magnitude and rarity of these events: it is EXCEEDINGLY rare for a naaru to fall into a void state, and even rarer for a fallen naaru to be brought back into the Light. A naaru's fall into the void represents a catastrophic loss for the naaru and for the forces of the Light, and it is the saddest, most heart-wrenching event for the naaru to witness. Conversely, a naaru being reborn into the Light brings renewed hope and sense of purpose to every naaru; if energy beings could weep tears of joy, this would do it.

Then again, that sort of contradicts a few things A'dal says. But hey, what would you know?

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by erwtenpeller on Fri Jun 06, 2014 10:19 am

Okay! I was wrong. Faster, easier, more seductive does sound more "right".

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Skarain on Fri Jun 06, 2014 1:04 pm

Because three cases of this "cycle" have been demonstrated in Nagrand, Auchindoun, and Sunwell Plateau (K'ure, D'ore, and M'uru, respectively), players may have received the wrong impression with regard to the magnitude and rarity of these events: it is EXCEEDINGLY rare for a naaru to fall into a void state, and even rarer for a fallen naaru to be brought back into the Light. A naaru's fall into the void represents a catastrophic loss for the naaru and for the forces of the Light, and it is the saddest, most heart-wrenching event for the naaru to witness. Conversely, a naaru being reborn into the Light brings renewed hope and sense of purpose to every naaru; if energy beings could weep tears of joy, this would do it.

Ahaaa. Sneaky blizzard tweet/Lore somewhere. Can you throw a link from where you found that?

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Zaraj on Fri Jun 06, 2014 5:52 pm

Here:
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To be honest, the answer seems to be a bit backtracking to make the events of M'uru etc seem a bit more significant and to make naaru seem less useless or volatile, especially considering how the question was stated/posted.

This answer might also be a bit relevant though:
Q: Can you please explain how "light" works? The lore states that undead are physically incapable of using the light, much like the Broken, but then we have Forsaken players casting healing spells, and Sir Zeliek in Naxxramas using pseudo-paladin abilities.
A: Without spoiling too much, we can tell you that wielding the Light is a matter of having willpower or faith in one's own ability to do it. That's why there are evil paladins (for example, the Scarlet Crusade and Arthas before he took up Frostmourne). For the undead (and Forsaken), this requires such a great deal of willpower that it is exceedingly rare, especially since it is self-destructive. When undead channel the Light, it feels (to them) as if their entire bodies are being consumed in righteous fire. Forsaken healed by the Light (whether the healer is Forsaken or not) are effectively cauterized by the effect: sure, the wound is healed, but the healing effect is cripplingly painful. Thus, Forsaken priests are beings of unwavering willpower; Forsaken (and death knight) tanks suffer nobly when they have priest and paladin healers in the group; and Sir Zeliek REALLY hates himself.

What seems to be the reoccurring notion is that more Arcane is the anti-thesis of Light, which explains Paladins hatred for Mages back in WC2, especially since I read somewhere that Priest's Shadow Spells are not the same thing as the Arcane/Shadow/Fel.

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by siegmund on Sat Jun 07, 2014 3:06 am

Some more links if already that i once dug up:

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And i'm sure there are way more good to check the other ask Creative Developer stuff, though some things probably from WoWiki and so on may be debatable depends from where the info is taken from.

especially since I read somewhere that Priest's Shadow Spells are not the same thing as the Arcane/Shadow/Fel.

Kinda yeah.

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by Tnecniw on Thu Jun 12, 2014 1:14 am

My question was more like: Does a simple ligh healing spell remove a curse made by shadow magic? or is it required to be focused on cleansing to actually remove it?

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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

Post by erwtenpeller on Thu Jun 12, 2014 2:50 am

Judge for yourself:
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Re: The Magnificent Manual of Mastering Mysticism: A Guide to Magic

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