Miscellaneous: Character Sheets

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Miscellaneous: Character Sheets

Post by Drustai on Tue Apr 24, 2012 3:03 pm

Because I'm anal, I ended up doing full RPG character sheets for both of my characters. I occasionally use these as support for my RP in determining what my character can or cannot do (for example, I frequently use prepared spells for Dru). Mostly though, they are just for fun.

Drustai uses some "house rules", in that she uses the Wizard class from DnD 3.5 instead of WoWRPG's Arcanist class. I do this because the Wizard class is much more generalized... it better represents Drustai's wide range of magical knowledge in all fields. Additionally, I use a custom death knight template, rather than WoWRPG's death knight class. I felt a template works better than a class, as becoming a death knight is more like becoming a new race, not taking up a new profession.

Anyway, these are both good indicators of the level of power of my characters. Yes, I'm aware that Dru is well into epic levels. Though I initially tried to keep her within the normal max of 20, it ultimately just wasn't feasible with her background. It really wouldn't make sense that a 27,000 year old draenei who's been through what Dru's been through would be still be within 'mortal' limits. In DnD, 200-year-old liches are in their mid/late 20's, so I figured a low 30's for Dru was a reasonable estimate (if possibly underpowered for her age).



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DRUSTAI, CR 36
Female draenei wizard 17/archmage 5/inscriber 8/priest 2
LN Medium undead (augmented humanoid)
Init +0; Senses Listen +13, Spot +11; Alertness, darkvision 120 ft.
Languages Old Eredun, Demonic Eredun, Draenic Eredun, Ravenspeech, Common, Thalassian, Death Speech
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AC 15, touch 10, flat-footed 15
hp 206 (32 HD); DR 15/magic
Resist fel 5
Immune cold, electricity, mind-affecting spells and abilities, poison, sleep spells and abilities, paralysis, stunning, disease, death spells and abilities, critical hits, subdual damage, ability damage, ability drain, energy drain, death from massive damage.
Fort +14, Ref +12, Will +21
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Speed 30 ft. (6 squares)
Melee unarmed strike +24/+19 (1d3+8/20) or
Melee bladed gauntlet +20/+15 (1d6+8/19-20) or
Melee blood dagger +24/+19 (1d4+8/19-20) or
Melee magic staff +24/+19 (1d6+9/20)
Base Atk +16/+11; Grp +19
Atk Options arcane fire
Special Options turn undead 4/day (+3, 2d6+3, 2nd), summon mount, create ghoul
Combat Gear Up to 120 HD worth of animated undead, though typically only found with one frostwyrm or ghoul.
Wizard Spells Prepared (CL 30th; Spell Focus (illusion, conjuration, necromancy), Greater Spell Focus (illusion), Automatic Silent Spell (0, 1st, 2nd, 3rd)):
Epic (3/day)—contingent resurrection, eclipse, raise island
9th (5/day)—summon creature IX, time stop, conjure mana ruby, disjunction, death and decay
8th (5/day)—energy immunity (extended), greater conjure mana water, summon creature VIII, banish, control undead (stilled)
7th (5/day)—control weather, sending (silenced, stilled), permanent image (silenced), greater creation, portal
6th (5/day)—frost nova (quickened), antimagic field, greater dispel magic, ice barrier, drain life (silenced)
5th (6/day)—invisibility (quickened), baleful polymorph, cone of cold, dominate person, teleport, frostbolt (silenced, stilled)
4th (6/day)—critical vampiric healing, scrying, blink, medivh's mnemonic enhancer, wall of ice, animate dead
3rd (6/day)—serious vampiric healing, dispel magic, path of ice, extended cat’s grace, extended fox’s cunning, frostbolt
2nd (6/day)—moderate vampiric healing, frost armor, command undead, web, mirror image, silence
1st (7/day)—light vampiric healing, silent image, disguise self, slow fall, ventriloquism, mana shield, unseen servant
0 (4/day)—minor vampiric healing, protection from insects, prestidigitation, ghost sound
Healer Spells Prepared (CL 2nd; Spell Focus (illusion, conjuration, necromancy), Greater Spell Focus (illusion), Automatic Silent Spell (0, 1st, 2nd, 3rd), Spontaneous Spell (cure), Favored of the Spirits):
1st (4/day)—blessD, shield of faith, lesser inner fire, smite
0 (4/day)—light, mending, purify food and drink, guidance
D: Domain spell. Deity: The Holy Light – Auchenai Priesthood. Domain: Spirits
Spell-like Abilities (CL 30th):
(1/round)—telekinesis
(1/day)—scry on familiar
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Abilities Str 16, Dex 10, Con –, Int 28, Wis 12, Cha 12
SQ archmage high arcana (arcane reach, master of counterspelling, master of elements, master of shaping, arcane fire), healer inspirations (spirit sight), undead qualities, familiar, runic mysteries, undead followers
Feats Augment Summoning, Martial Weapon Proficiency (greatsword), Skill Focus (spellcraft), Spell Focus (illusion, conjuration, necromancy), Greater Spell Focus (illusion), Brew Potion, Craft Staff, Craft Wand, Scribe Scroll, Extend Spell, Quicken Spell, Silent Spell, Still Spell, Innate Spell, Craft Contingent Spell, Automatic Silent Spell (0, 1st, 2nd, 3rd), Epic Spellcasting
Skills Appraise +9, Balance +0, Bluff +8, Climb +3, Concentration +13, Craft (Alchemy) +31, Decipher Script +28, Diplomacy +17, Disguise +1, Escape Artist +0, Forgery +9, Gather Information +6, Heal +11, Hide +6, Intimidate +8, Jump +3, Knowledge (arcane) +37, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +13, Knowledge (nature) +19, Knowledge (religion) +27, Knowledge (the planes) +31, Listen +13, Move Silently +3, Perform (Dancing) +2, Profession (Herbalism) +11, Profession (Shopowner) +11, Ride +0, Search +19, Sense Motive +12, Sleight of Hand +3, Spellcraft +46, Spot +11, Survival +1, Swim +3, Use Rope +0
Possessions spellbook, spell component pouch, bladed gauntlet, blood dagger, magic staff, wand case with 4 wands (bone, yew, hickory, lilac), alchemist’s stirrer, flask, ink, quill, vials, rat food, alchemical supplies, potions, silver holy symbol, prayer book, pocket romance novel, spices, rags, needle and thread, collection of letters, doll, healer’s kit, hourglass, enchanted wizard’s robes, makeup, perfume, embalming ointments, scroll case, maps
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SAPHRA EMBERSTONE, CR 2
Female worgen (Gilnean) rogue 2
N Medium humanoid (shapechanger)
Init +2; Senses Listen +3, Spot +4
Languages Common
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AC 12, touch 12, flat-footed 10
hp 9 (2 HD)
Resist evasion
Fort –1, Ref +5, Will –1
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Speed 30 ft. (6 squares)
Melee unarmed strike +0 (1d3-1/20) or
Melee dagger +0 (1d4-1/19-20) or
Melee dagger –6 (1d4-1/19-20) and
Melee dagger –10 (1d4-1/19-20)
Base Atk +1; Grp +0
Atk Options sneak attack +1d6
Special Options shifting
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Abilities Str 9, Dex 15, Con 8, Int 10, Wis 9, Cha 8
SQ trapfinding
Feats Dodge
Skills Appraise +0, Balance +7, Bluff +2, Climb +3, Concentration –1, Craft (Tailoring) +1, Diplomacy –1, Disguise +0, Escape Artist +3, Forgery +0, Gather Information –1, Heal -1, Hide +7, Intimidate –1, Jump +3, Listen +3, Move Silently +7, Open Lock +7, Perform –1, Ride +2, Search +2, Sense Motive -1, Sleight of Hand +3, Spot +4, Survival -1, Swim –1, Use Rope +2.
Possessions 2 daggers, flask, flint and steel, wooden holy symbol, thieves’ tools, dolls, traveler’s outfit, stale bread, drugs
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_____________________________________________________
[I] Drustai the Necromancer - Outcast
[A] RADM Areyah Conover - Missing in Action
[L] Saphra Emberstone - Felsworn
[H] Atsenkha - Former Kor'kron, Red Blade Tribesorc


"...in any bureaucratic organization there will be two kinds of people: those who work to further the actual goals of the organization, and those who work for the organization itself... In all cases, the second type of person will always gain control of the organization, and will always write the rules under which the organization functions."

—The Iron Law of Bureaucracy
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Drustai

Posts : 3194
Join date : 2010-10-10
Location : Gotland, Sweden

Character sheet
Name: Archmage Drustai
Title: The Necromancer

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