[H] Shatterskull Marauders

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Re: [H] Shatterskull Marauders

Post by Grim on Wed Dec 12, 2012 6:02 am

Ah but there are plenty of Alliance to bash, and plenty of time to bash them in. And I'm sure we'll be bashing them soon.

_____________________________________________________
[H] Warseer Grim Stonepaw - Orc - Battle Shaman and Chieftain of the Blood Wolf Clan
[H] Brok Frostfeud - Orc - Monk and Prospect of the Blood Wolf Clan
[H] Mayana - Orc - Rogue and spy for the Blood Wolf Clan
[H] Guk Swordshatter - Orc - Illusionist, murderer and psychopathic bitch

Grim

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Age : 31

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Title: Warcaller

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Re: [H] Shatterskull Marauders

Post by Drustai on Wed Dec 12, 2012 6:08 am

You guys are just afraid of the glorious barricade.


_____________________________________________________
[I] Drustai the Necromancer - Outcast
[A] RADM Areyah Conover - Missing in Action
[L] Saphra Emberstone - Felsworn
[H] Atsenkha - Former Kor'kron, Red Blade Tribesorc


"...in any bureaucratic organization there will be two kinds of people: those who work to further the actual goals of the organization, and those who work for the organization itself... In all cases, the second type of person will always gain control of the organization, and will always write the rules under which the organization functions."

—The Iron Law of Bureaucracy

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Re: [H] Shatterskull Marauders

Post by erwtenpeller on Wed Dec 12, 2012 6:13 am

Yes. The Shatterskull Marauders are cowardly dogs Sad

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Re: [H] Shatterskull Marauders

Post by Grim on Wed Dec 12, 2012 6:27 am

No we're not! We're prideful and spiteful sellswords though, so if our efforts are mocked we move elsewhere...

_____________________________________________________
[H] Warseer Grim Stonepaw - Orc - Battle Shaman and Chieftain of the Blood Wolf Clan
[H] Brok Frostfeud - Orc - Monk and Prospect of the Blood Wolf Clan
[H] Mayana - Orc - Rogue and spy for the Blood Wolf Clan
[H] Guk Swordshatter - Orc - Illusionist, murderer and psychopathic bitch

Grim

Posts : 867
Join date : 2012-03-15
Age : 31

Character sheet
Name: Grim Stonepaw
Title: Warcaller

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Re: [H] Shatterskull Marauders

Post by erwtenpeller on Wed Dec 12, 2012 6:33 am

Yeah!


Last edited by erwtenpeller on Wed Dec 12, 2012 6:41 am; edited 1 time in total

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Re: [H] Shatterskull Marauders

Post by Grim on Wed Dec 12, 2012 6:36 am

It'll be fine!

Its a lovers spat and will no doubt be resolved soon and then we can get all hug each other and get back to setting the Alliance on fire and stuff.

_____________________________________________________
[H] Warseer Grim Stonepaw - Orc - Battle Shaman and Chieftain of the Blood Wolf Clan
[H] Brok Frostfeud - Orc - Monk and Prospect of the Blood Wolf Clan
[H] Mayana - Orc - Rogue and spy for the Blood Wolf Clan
[H] Guk Swordshatter - Orc - Illusionist, murderer and psychopathic bitch

Grim

Posts : 867
Join date : 2012-03-15
Age : 31

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Name: Grim Stonepaw
Title: Warcaller

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Re: [H] Shatterskull Marauders

Post by Grim on Wed Jan 02, 2013 7:03 am

Hullo DB!
Here's a short tale explaining a 'meta' plot we Marauders are going to run. First and foremost this will be for the Marauders and our plotline, and only has to involve others if they actually want involvement.
However, as it potentially changes some things for others I'm posting it here. I'll summarise what's what at the bottom of the post.

The old Kor'Kron sat at his desk, running a gnarled finger over various names on his list. As he did this he mumbled quietly to himself.
"The Red Blade, dealt with. Foolish. Colleagues acting too rashly, no thought behind their actions..."

A quiet cough interrupted his mumbling and another orc stepped from the shadows. "Commander. Hellscream's orders were clear. We must.... test... all of the supposed 'independant' tribes, clans and warbands. Test them for loyalty."

The old orc looked up, grimacing at the speaker. "That is as may be youngling but there are ways and means. Giving orders to see if they're obeyed or not is too obvious. Our spies are reporting other groups are questionning this, guessing the reasons behind it."

"Then what do you suggest Commander? We must continue the tests, we must know who we can rely on and who needs to be purged."

"Yes. We do."
The older orc's finger stopped on a name on the list. The Shatterskull Marauders.
"These Marauders. I have heard of them, their Chieftain slew one of our observers in a Mak'Gora. Others of our organisation already have their eyes on them. Their Chieftain is young and naive or so I hear, but a fine warrior. The young and naive are dangerous and I can well imagine this Chieftain of theirs disagreeing with our honoured Warchief's methods."

The younger orc nodded. "And what would you have us do about this? Give their Chieftain orders to do something reprehensible?"

"No you dolt! Something more subtle."

"Such as....?"

"Remove their independance. For too long have we allowed warbands such as these to roam around outside of Horde law, fighting with us when they feel like it and fighting for their own causes at other times." The old orc smiled slyly.

"How do we remove their independance Commander? Won't they just disappear into the wilds of Pandaria?"

"Am I cursed with stupid minions? Is there a brain between those ears of yours? Order them home. Back to Ratchet. The Warchief demands Ratchet be claimed by the Horde. We cannot stop 'neutrals' using the port but we can damn well have these Marauders patrol the roads leading from Ratchet and stopping any non-Horde caravans or travellers."

"But the goblins... They will be up in arms Commander."

"Yes. And they will come to us first, begging us to stop the Marauders ruining their trade. And if we have seen hints of any treachery from this warband we can move against them in force, which will earn us the generosity of the goblins."

"And if the Marauders are proven loyal...?"

"Fool! Then we have denied the use of Ratchet to the Horde's foes and have a loyal warband to use as we see fit."

The younger orc nodded slowly, understanding dawning on his face. "A fine plan Commander."

"I know. i thought of it myself. Send orders to these Marauders to return to Ratchet and begin their patrols. Send a few more of our Kor'Kron to watch over them."

"At once Commander!"

"And one last thing youngling. The Marauders are no longer permitted the rights of plunder. Anything they loot during their patrols is to be sent to Orgrimmar immediately for the war effort. We will see how loyal they are."


In Summary:
  • The Marauders will shortly be leaving Pandaria.

  • Ratchet will remain NEUTRAL territory, but the Marauders will be making life hard for any non-Horde using the port (this will mostly be for our own plot events and won't fundamentally change anything - but if you wish to RP something involving the roads surrounding Ratchet suddenly becoming much less friendly then please contact me or any other Marauder officer).

  • The Kor'Kron are watching the Marauders - if anyone wants to take advantage of that in any way then by all means let me, or any other Marauder officer know.


Just for clarification as I know how controversial claiming areas of the world can be - the Marauders don't 'own' Ratchet, but were previously employed by the Ratchet goblins to protect the town from pirates and other undesirables.
Upon moving back to Ratchet the Marauders still won't own the town but will instead be employed by the Horde to patrol the routes to and from the port to prevent any non-Horde from using it. How succesful this is depends entirely on the RP!

_____________________________________________________
[H] Warseer Grim Stonepaw - Orc - Battle Shaman and Chieftain of the Blood Wolf Clan
[H] Brok Frostfeud - Orc - Monk and Prospect of the Blood Wolf Clan
[H] Mayana - Orc - Rogue and spy for the Blood Wolf Clan
[H] Guk Swordshatter - Orc - Illusionist, murderer and psychopathic bitch

Grim

Posts : 867
Join date : 2012-03-15
Age : 31

Character sheet
Name: Grim Stonepaw
Title: Warcaller

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Re: [H] Shatterskull Marauders

Post by Guest on Wed Jan 02, 2013 7:06 am

Thumbs up, I like how your guild is going with the flow of the tight dictatorship Garrosh is running!

Guest
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Re: [H] Shatterskull Marauders

Post by Grim on Wed Jan 02, 2013 7:15 am

Thank you! Things are changing in the lore, so we must change with it!

_____________________________________________________
[H] Warseer Grim Stonepaw - Orc - Battle Shaman and Chieftain of the Blood Wolf Clan
[H] Brok Frostfeud - Orc - Monk and Prospect of the Blood Wolf Clan
[H] Mayana - Orc - Rogue and spy for the Blood Wolf Clan
[H] Guk Swordshatter - Orc - Illusionist, murderer and psychopathic bitch

Grim

Posts : 867
Join date : 2012-03-15
Age : 31

Character sheet
Name: Grim Stonepaw
Title: Warcaller

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Re: [H] Shatterskull Marauders

Post by Rmuffn on Wed Jan 02, 2013 7:24 am

Hellscreams eyes are upon you! Twisted Evil

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Re: [H] Shatterskull Marauders

Post by erwtenpeller on Wed Jan 02, 2013 7:26 am

Excellent. The eyes of The Warchief Delidah are upon you.

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Re: [H] Shatterskull Marauders

Post by Grim on Wed Jan 09, 2013 7:58 am

The Marauders are in Ratchet again! Its the great homecoming!

Our recruitment exploded and went through the roof - come on down to Ratchet for ale and tales and dodging Kor'Kron overseers!

_____________________________________________________
[H] Warseer Grim Stonepaw - Orc - Battle Shaman and Chieftain of the Blood Wolf Clan
[H] Brok Frostfeud - Orc - Monk and Prospect of the Blood Wolf Clan
[H] Mayana - Orc - Rogue and spy for the Blood Wolf Clan
[H] Guk Swordshatter - Orc - Illusionist, murderer and psychopathic bitch

Grim

Posts : 867
Join date : 2012-03-15
Age : 31

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Name: Grim Stonepaw
Title: Warcaller

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Re: [H] Shatterskull Marauders

Post by Gor'Thrak Frosthowl on Wed Jan 09, 2013 8:01 am

Even though Gorth frowned deeply upon the sudden increase of Goblins and Elves.. Yay 21 Marauders RPing at once!

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Re: [H] Shatterskull Marauders

Post by Thrakha on Wed Jan 09, 2013 8:28 am

Gorth frowns deeply at everything. He died frowning deeply and he's stuck that way.

Anyway! Yes, we are back in Kalimdor, in Ratchet, so feel free to come along! There will be drama, excitement, suspense, blood and booze!

Thrakha

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Re: [H] Shatterskull Marauders

Post by Gor'Thrak Frosthowl on Wed Jan 09, 2013 8:50 am

He died frowning deeply and he's stuck that way.

Sad

Gor'Thrak Frosthowl

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Title: The Bloodaxe

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Re: [H] Shatterskull Marauders

Post by Killian on Wed Jan 09, 2013 11:29 am

after taking one of my crude disguises for a test run I was taken aback by the amount of Shatterskullduggery in Ratchet..So i left...quickly (Glyph of Disguise FTW)

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Re: [H] Shatterskull Marauders

Post by Thrakha on Wed Jan 09, 2013 11:57 am

Ooh, nifty. SI:7 are looking our way?

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Re: [H] Shatterskull Marauders

Post by Gor'Thrak Frosthowl on Sun Jan 13, 2013 8:19 am

Join today and you will not only get to be part of the Marauders, but Sakarah will also grant you a one year supply of food which she personally cooks up just for you!

Gor'Thrak Frosthowl

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Title: The Bloodaxe

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Re: [H] Shatterskull Marauders

Post by Grim on Wed Jan 16, 2013 4:22 am

An updated description post!

The Shatterskull Marauders are a cut-throat band of battle-hardened mercenaries. Pragmatism comes first within this ferocious warband, and all loyal members of the Horde are welcomed with open(ish) arms to contribute to victory.

To better enable the warband to fight and win it is split into three main regiments. Each tasked with a different role, or roles, on the battlefield.
Each regiment is led by a Warcaller, one of the Chieftain's advisors. Beneath the Warcallers are the battlefield officers, known as Stormseers. Acting as veterans and sergeants are the Bloodseekers. One Bloodseeker is often nominated to be regimental Captain and given authority to lead in the absence of other officers. The rank and file consist of Oathsworn, Marauders who have proven themselves in the fires of war and taken their oath of loyalty and the Recruits, those wishing to become fully fledged Marauders.

The Circle



Warcaller: Chryso; the recurring warband Champion and demonancer extraordinaire - this troll warlock is beloved of the warband for his fighting skills, even if his fel methods are distasteful. Capable of summoning an almost endless supply of foul demons to do battle for him he has a callous disregard for their survival.

Stormseer: Shriukan Skychaser, a proud and noble tauren shaman. Well known for his mastery of the elements and his skills at wielding them in battle. Less patient and less bookish than the norm for the Circle, he is a noted and capable fighter.

Captain: Position currently unheld.

The Circle are the warband's magic-wielders. They provide battlefield fire support and much needed intellectualism to the warband's efforts. This regiment deal with all magical artifacts and under the leadership of Warcaller Chryso are concentrating ever more on uncovering dark and secret lore.

The Grove



Warcaller: Sakarah Mistrunner, often known as the Clan Mother. This young female tauren is much loved by the warband for the care she shows the warband. Most, if not all Marauders have found themselves being helped and healed by this officer. Beneath the calm and caring exterior lies a flinty heart and she has no fear of rending her enemies apart with her claws.

Stormseer: Hikka Redeye, the beautiful and lusty troll hunter and voodoo priestess. While rash, hot-headed and quick to anger this troll has proven herself time and again on the field of battle. Countless enemies of the warband have fallen to her beasts, arrows and blades. Often in trouble for acting before she thinks, she nonetheless leads with skill and ferocity.

Captain: Currently this position is empty, with the previous holder, the troll druid Ruvani Blackeye not having been seen in some time.

The Grove are a mixed regiment, once having been two seperate regiments. The regiment currently contains the warband's scouts, assassins, spies and healers. On the battlefield they provide fire support and conduct geurrilla warfare, flitting from the shadows like they were made of darkness themselves. Their arrows and bullets spit death from afar and they are masters of trap laying and ambushes.
By no means least they also provide healing spells to the wounded, both on the battlefield and at home. Without this expertise the warband would no longer function.

The Hammer



Warcaller: Grim Stonepaw. This orc shaman is the warband's main war-leader, forever leading his regiment from the front and plunging blade-first into the mass of the foe. His views and actions are controversial to say the least, but his effectiveness in war has rarely been doubted. Currently missing, for reasons known only to very few.

Stormseer: Himo, tauren druid. This indomitable druid cares deeply for the warband and forever places himself directly in harm's way to defend against all threats. Known for his poor luck with injuries he leads with compassion and a level head - a useful contrast to his fiery Warcaller.

Captain: Position currently unheld - the previous Captain, the aged orcish berserker Bloodnose Mancleaver having disappeared.

The Hammer are the melee combatants of the warband, wearing the heaviest armour and wielding terrifying weapons. Under their current Warcaller's leaderhip they have begun to focus less on frenzied charges and more on disciplined advances, protecting the 'weaker' members of the warband with their very bodies.
The most violent and volatile of the regiments, the Hammer is by no means suitable for the faint of heart - there is no room for cowards once the battle lines have been drawn.

The Chieftain

Overseeing all three regiments is the current Chieftain, Thrakha Ironsong. This noble orc leads with honour and pride, her sense of duty weighing heavily on her shoulders.
Clad in her distinctive plate armour and wielding scarily large weapons the Chieftain will be found wherever she is needed in battle - equally as happy in the forefront with the Hammer as she is standing besides the Circle or Grove and lending them her wide reaching expertise.

Conclusion

Victory comes first and at almost any cost. The Marauders will fight and they will win because they have no fear of arts considered 'dark' and no fear of death in battle. The regiments work together like a well oiled machine, each complimenting and aiding the others. Remove one regiment and the whole edifice comes crashing down.

The regiments always need new recruits, the fuel that feeds the ever hungry flames of war. Do you think you have what it takes to stand besides these warriors? To shed blood besides them and for them?
If so, contact any Marauder for help!

_____________________________________________________
[H] Warseer Grim Stonepaw - Orc - Battle Shaman and Chieftain of the Blood Wolf Clan
[H] Brok Frostfeud - Orc - Monk and Prospect of the Blood Wolf Clan
[H] Mayana - Orc - Rogue and spy for the Blood Wolf Clan
[H] Guk Swordshatter - Orc - Illusionist, murderer and psychopathic bitch

Grim

Posts : 867
Join date : 2012-03-15
Age : 31

Character sheet
Name: Grim Stonepaw
Title: Warcaller

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Re: [H] Shatterskull Marauders

Post by Gor'Thrak Frosthowl on Mon Jan 28, 2013 1:28 am

Once upon a time there was a warband.

It was awesome.

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Re: [H] Shatterskull Marauders

Post by Thrakha on Mon Jan 28, 2013 6:24 am

The Whispered War

There is an oath that each Marauder swears.

In the sight of the spirits and their ancestors, they pledge to stand by one another, come what may.

But even within a band of sworn brothers and sisters there are higher allegiances, shameful secrets, bitter grudges.

As the Horde struggles within itself to come to terms with Hellscream's vision or to turn away from it, the Marauders bear no less a burden.

As nation turns upon nation; honour is enslaved to ambition; as virtue and treason become one and the same, can even their sacred oaths of kinship hold this mismatched warband together?

Join us as the eighth year of the Shatterskull Marauders' story continues, through the most terrible fires of battle and the deepest shadows of conspiracy.

Take your place as one of those who will shape our destiny in the days to come.

Where will you stand?

Thrakha

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Re: [H] Shatterskull Marauders

Post by Gesh on Thu Feb 28, 2013 1:03 pm

The Marauders are currently amidst Feralas, taking a trip away from the politic strife found within Orgrimmar and plucking off any Night Elves stupid enough to get in their way.

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Contactable ingame via Geshel(Alliance)

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Re: [H] Shatterskull Marauders

Post by Gor'Thrak Frosthowl on Sun Mar 03, 2013 4:07 am

A decent turnout on saturday's meeting!

Gor'Thrak Frosthowl

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Title: The Bloodaxe

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Re: [H] Shatterskull Marauders

Post by Catari on Sun Mar 03, 2013 4:38 am

And all night long storytelling around the campfires, followed by a discussion on the concept of honor and why we are at war! You missed the best part Gorth Smile

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Re: [H] Shatterskull Marauders

Post by Gor'Thrak Frosthowl on Sun Mar 03, 2013 5:50 am

Awh, shame I wasn't there to see it. I had a migraine though, so playing wasn't too enjoyable at the time.

Gor'Thrak Frosthowl

Posts : 779
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Title: The Bloodaxe

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Re: [H] Shatterskull Marauders

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