Senate of Khaz Modan

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Re: Senate of Khaz Modan

Post by Cid on Thu Jan 17, 2013 2:57 pm

Edited, thanks for pointing it out. Embarassed

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Re: Senate of Khaz Modan

Post by Drustai on Thu Jan 17, 2013 3:04 pm

No problem! Was my fault for forgetting to announce my name and such before speaking.

_____________________________________________________
[I] Drustai the Necromancer - Outcast
[A] RADM Areyah Conover - Missing in Action
[L] Saphra Emberstone - Felsworn
[H] Atsenkha - Former Kor'kron, Red Blade Tribesorc


"...in any bureaucratic organization there will be two kinds of people: those who work to further the actual goals of the organization, and those who work for the organization itself... In all cases, the second type of person will always gain control of the organization, and will always write the rules under which the organization functions."

—The Iron Law of Bureaucracy

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Re: Senate of Khaz Modan

Post by Gilran on Fri Feb 22, 2013 6:10 pm

Current list of Senators: (February 2013)
Chancellor: Lord Cyrik Blackforge
Senator of Law: Dragne Longbeard
Senator of Religion: Gwenlyn Stouthammer
Senator of War: Gilran Steelfist
Senator of Exploration: Olgea Stouthammer
Senator of Inventions: Tjib
Senator of Arms: Ivahn Goldfinger (recieved word that he's been kidnapped, SIA investigates)
Seat of Magic: Thomsin Coalskin
High Judge: Margain Fireforge
Senator-Ambassador: Orsok Stoneaxe


Vacant seats:

The Seat of Trade and Treasurey:
The Seat of Trade handles all trading with our revered allies, and finances of the Kingdom. Deciding the taxes throughout all Dwarven territories. The local Thanes collect the taxes from their Clans, which they send to the Treasury of Ironforge. It's also responsible for setting trade routes and managing the Kingdom's needs. May it be Civilian or Military goods.

Senate still meets every Thursday at 20.00 Realm Time in the Library, Hall of Explorers in Ironforge. All welcome!

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Re: Senate of Khaz Modan

Post by Guest on Thu Apr 11, 2013 11:47 am

Senate will shortly be in session.

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Re: Senate of Khaz Modan

Post by Guest on Thu Apr 11, 2013 2:16 pm

This was a great session with over 20 people cross-realming with us.

An applicant from AD for a Seat has also been forward.

A bright day for the dwarven role-playing communities on both realms!

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Re: Senate of Khaz Modan

Post by Cid on Fri May 10, 2013 1:54 pm

Bump


Last edited by Cid on Mon Sep 09, 2013 7:04 am; edited 1 time in total

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Re: Senate of Khaz Modan

Post by Jormus on Tue May 14, 2013 7:25 am

*dons Metzen glasses*
Isn't Orsok dead?

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Re: Senate of Khaz Modan

Post by Cid on Tue May 14, 2013 8:04 am

Not yet he isn't. Or at least it hasn't been RP'ed out to my knowledge.

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Re: Senate of Khaz Modan

Post by Cid on Mon Sep 09, 2013 7:04 am

Updated OP.

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Re: Senate of Khaz Modan

Post by Norrian/Chezz on Thu Sep 19, 2013 9:08 pm

Hm.

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Re: Senate of Khaz Modan

Post by Guest on Sun Sep 29, 2013 12:45 pm

... A long forgotten Clan has resurfaced, giving us one of their members as Senator.

Welcome Cornac Stoustone, Grand Chancellor of the Senate of Ironforge. May you bring prosperity to the Senate of Ironforge.

On a side note: The position of High Judge is no longer available and the department of justice is now run by one Seat.

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Re: Senate of Khaz Modan

Post by Guest on Thu Oct 17, 2013 8:24 am

Senate resumes as always, available positions include:

Seat of Arms is considered the 'junior' role within the Department of War but a seat upon the Senate none the less. The Seat of Arms is responsible for the management and handling of the equipment, supply lines and logistics of the Khaz Modan military. The Senator of Arms duty is to ensure that the Ironforge Military is always kept supplied wherever it may be. A responsibility that is often considered unimportant but is infact a task that keeps the entire war machine together.

Seat of Religion and titan exploration handles the spiritual aspect of the people of Khaz Modan. With the two key religions being Titan Worship and the Holy Light, the Seat of Religion is a diverse yet important pillar of morale support for the citizenry and soldiery of the Kingdom of Khaz Modan. The Senator of Religion is also in duty to the appointment of both High Priest, and Priests within the Temple of Ironforge.

Seat of Exploration and Tradition handles the archaelogical and demographic escapades of the Kingdom of Khaz Modan. It serves as a liasion between the Explorer's League and the Senate while at the same time catering for all the cultural activities within the Kingdom of Khaz Modan, often than nought working closely with the Seat of Religion.

Seat of Magic takes cares of the regulation and safety of use of Arcane within the Kingdom of Khaz Modan. Making sure that only legal forms of magic are practised and taught, as well as handling other magic related affairs within the Kingdom and outside of it. The Senator of Magic oversees the success of the Arcane Library and works closely with them, being their liason to the Supreme Senate of Ironforge. The Seat of Magic also works closely with the Seat of Law in order to ensure that the right legislation exists for those practising magic within the Kingdom.

Seat of Finance handles the economics of the mountain Kingdom, making sure that the lucrative trade opportunities within and outside the Kingdom of Khaz Modan are being used in an efficient manner to enrich the coffers of the great nation of Khaz Modan. The Seat of Finance is also responsible for the management of the finances within the mountain kingdm, with a particular fixation on tax collection from both the Thanes of Clans and private citizens.

Seat of Inventions handles all the industrial and technological advances of the Kingdom. The Senator of Inventions is responsible for the overview of the research of new instruments for both civilian uses and military for the further development of society within the Kingdom of Khaz Modan.

Apply today, serve the nation. [Dwarf / Gnome only]

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Re: Senate of Khaz Modan

Post by Guest on Thu Oct 31, 2013 9:05 am

Unlikely that I will be present today due to IRL things coming up, and it seems to be the same with Comrade Vesili as well.

If Khordun [he is also occupied IRL] is present then the Senate will go ahead as planned and the two applicants will be reviewed, if not, then this matter can be dealt with in a closed session later on.

Sorry for any inconvenience, in particular effect to the Circle of Ysera whom Cerik was looking forward to meeting with IC!

Peace.

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Re: Senate of Khaz Modan

Post by Guest on Thu Oct 31, 2013 9:29 am

Rapid change in circumstances, I'll be there. Can't speak for the rest.

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Re: Senate of Khaz Modan

Post by Lexgrad on Thu Oct 31, 2013 2:07 pm

This looks interesting, im thinking of making a party intellectual Dwarf prole for this guild, how does one join the inner party?

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Re: Senate of Khaz Modan

Post by Guest on Thu Oct 31, 2013 2:16 pm

As stated in the previous thread, TTH currently has you blacklisted from a year or so back due to poor etiquette of RP/lolRP/OOC-IC mixing. Therefore you'd first need to appeal that in order to apply to the Senate of Ironforge.

Please keep your post farming/general garbage to at least the 'General Chat' section where nothing of relevance to RP is posted.

Thanks!

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Re: Senate of Khaz Modan

Post by Lexgrad on Thu Oct 31, 2013 2:19 pm

Ok well that is a shame : /

One last quick question, if that is the guild rules whom would one speak with if they wanted to raise the issue of ooc - IC mixing of members of the TTH?

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Re: Senate of Khaz Modan

Post by Guest on Thu Oct 31, 2013 2:29 pm

The officers of course.

Feel free to poke Gogol, Gilran, Sargos, Letisha, Kadnir or myself. We'd all love to hear from you! Smile

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Re: Senate of Khaz Modan

Post by Lexgrad on Thu Oct 31, 2013 2:35 pm

I would not poke a gogol if he was made of custard (<3 so he dont get madder)

As for the rest, ty. When I next see TTH doing something stupid and ooc//ic related I will inform one of your other officers. =)

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Re: Senate of Khaz Modan

Post by Guest on Thu Oct 31, 2013 2:46 pm

Going back to more on-topic points:

Congratulations to the return of Thomsin Coalskin, for taking the position of Seat of Magic and the return of a gnome to the Senate, Debri somethingsomething to the position of Finance!

Welcome and I hope your stay is merry!

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Re: Senate of Khaz Modan

Post by Lexgrad on Thu Oct 31, 2013 2:49 pm

Well done guys, Gz. I hope you do well in these seats!

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Re: Senate of Khaz Modan

Post by Azmariel on Thu Oct 31, 2013 2:57 pm

Cerik Ironforge wrote:Debri somethingsomething

Best gnome-name 2013. Should have hired him months ago!

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Re: Senate of Khaz Modan

Post by Ixirar/Kavalis on Thu Oct 31, 2013 3:29 pm

It's Scramplepank Sad

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Re: Senate of Khaz Modan

Post by Azmariel on Thu Oct 31, 2013 3:57 pm

No, it's Debri Somethingsomething!

Or was it Debri Whatshisface?


P.S.
Wuv you. <3

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Re: Senate of Khaz Modan

Post by Guest on Thu Nov 07, 2013 7:10 am

It's Debri Somethingsomething in the official documents.

None the less, the Senate convenes again. The hearing is public therefore all are welcome to participate, ask questions and approach the Senate for an answer to their problems.

Applicants to Seats are also welcome, positions vacant are:

Seat of Arms is considered the 'junior' role within the Department of War but a seat upon the Senate none the less. The Seat of Arms is responsible for the management and handling of the equipment, supply lines and logistics of the Khaz Modan military. The Senator of Arms duty is to ensure that the Ironforge Military is always kept supplied wherever it may be. A responsibility that is often considered unimportant but is infact a task that keeps the entire war machine together.

Seat of Religion and titan exploration handles the spiritual aspect of the people of Khaz Modan. With the two key religions being Titan Worship and the Holy Light, the Seat of Religion is a diverse yet important pillar of morale support for the citizenry and soldiery of the Kingdom of Khaz Modan. The Senator of Religion is also in duty to the appointment of both High Priest, and Priests within the Temple of Ironforge.

Seat of Exploration and Tradition handles the archaelogical and demographic escapades of the Kingdom of Khaz Modan. It serves as a liasion between the Explorer's League and the Senate while at the same time catering for all the cultural activities within the Kingdom of Khaz Modan, often than nought working closely with the Seat of Religion.

Seat of Inventions handles all the industrial and technological advances of the Kingdom. The Senator of Inventions is responsible for the overview of the research of new instruments for both civilian uses and military for the further development of society within the Kingdom of Khaz Modan.

We would like to see a gnome take the Seat of Inventions and for all intent and purposes it would assist in the current [subtle] efforts to help boost the Gnomish community.



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Re: Senate of Khaz Modan

Post by Sponsored content Today at 1:27 am


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