[SI:7 R&D RP] Infra Green Active Camoflague

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[SI:7 R&D RP] Infra Green Active Camoflague

Post by Jayse on Thu Jul 08, 2010 3:25 am

Infra Green Active Camoflague Concept/Prototype and Testing

The concept of Infra Green Energy is still at best in its early stages of development. There is no mistake it exists and it's inherent properties look to be currently largely unstable, yet not volatile. We don't know how the goblin's came across this energy however thier efforts have resulted in an opportunity for great technological advancement.

Current Goblin - Gnome relations are well documented to be intense rivalry at best however the goblin mindset for buisness has allowed our research and development teams to aquire this prototype technology at great monetary expense.

The applications for Infra Green are largley unknown; however thanks to the research of Engineer Kibli Killohertz during the Cold War in the north at a small forward observation base have allowed him to effectivley mask the whole airbase under an Infra Green shroud. Powered via large capacital conductors that look to reverse engineer the energies propperties. Showing it's malliable in use. Through this application it allowed the Allied Airforce's along with the renowned ace's of the I.R.A.F to inflict devastaing casualties to the scourge ground forces, and paved the way to the citadel itself.

This application of 'stealth' is what SI:7 is interested in. If there was a way to apply this technology in a smaller scale it would enable 303rd Logistical to operate with an increased lethal efficiency. Given the scourge were unable to uncover the hidden airfield, it's likley the scrying and the plain sight of the known races would be inneffective in assertaining this technology in use.


Research and Development has been tasked with adapting this technology to SCYTHE Full-Tac Armour. Effectivly resulting in an Active Camoflague for warfare use. In doing so, giving the 303rd significant tactical advantage in hostile enviroments and enemy territory.

(OOC: Just a small bit as usual to give a little insight in to the thing's were doing in SI:7. This instance being Research and Development RP soley with the focus on giving W-PvP 'Stealth' in our PvP gear some tangible IC grounding. Not really for use in general RP.)

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Valdar/Melan on Sun Jul 11, 2010 2:36 pm

((Fantastic idea. I'm up for discussion on this, btw, but I do think this should be able to be implimented on the SI:7's agents in general RP as well, as long as they have the device on them. Rogues desperately need an excuse for their Stealth ability.))

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Saevir on Sun Jul 11, 2010 3:00 pm

((I'm not sure making an IC excuse for rogues being practically invisible when stealthed is such a good idea in actual RP. There's virtually no flaw to it or any way to ICly counter it aside from making the IC excuse to start jumping all over the place as well. Is that where people want RP to go?))

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Raelan on Sun Jul 11, 2010 3:28 pm

From personal experience, I never used stealth icly whenever I'm spying, but this leads to being taken as a cue to get discovered, even if you're hiding in a bush, high in a tree or whatever.
Yes, every single time again.

This will give us a valid reason to use stealth, so, I'm fine with it.


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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Jayse on Sun Jul 11, 2010 6:33 pm

As stated this will only be used for full tactical gear (PvP gear) In world pvp situations. Just to give it some IC grounding.

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Sanara on Sun Jul 11, 2010 8:51 pm

I heard ya might be interested in placin' a requisition order, sah?

(( Shameless self-advertisement hooooo ))

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Guest on Mon Jul 12, 2010 6:04 am

Raelan/Relithien wrote:From personal experience, I never used stealth icly whenever I'm spying, but this leads to being taken as a cue to get discovered, even if you're hiding in a bush, high in a tree or whatever.
Yes, every single time again.

This will give us a valid reason to use stealth, so, I'm fine with it.


I did that on Mordazan and Marticore, aswell as whispering them I was there. Just to make it fair 'n' square.
But I couldn't get into "hearing" distance... Sad

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Jayse on Mon Aug 02, 2010 5:07 am

Research into reducing the size, increasing the mobility and increasing stability was deemed priority within R&D, working around the clock the lil gnomish buggers managed to reduce the unit around 30%. With this brought about side effects:

- Pungeant Odour
- Limited use (20 seconds in earlier reiterations)
- Irritable Bowel Syndrone
- Constant whine in inner ear
- Huge head syndrone
- Chicken feet
- Random outbursts of the oddity known as "lol"
The first 30 prototypes were cumbersome, clunky and just not good enough so work continued and more coffee was imported.


After much toil and wired nights of working around the clock the final prototype was finished. It wasn't until a breakthrough came in the shape of excelled thinking, with this awesome and exciting time of forward thought now upon them Si:7 R&D leaped forward in terms of mobility for the units. Plus the side effects deteriorated dramatically.

Unit 050
With combat tests proving it's worth Unit 050 was put to test in the field. Reports and feedback both concur that the odour is a comprimise they can live with due to the uptime of the Active Camouflage Field. This unit was configured of the power relay, trigger point and active field generators (wires weaved over torso, legs, arms and head) allowing for total mobility, although the field generators would need more work on them to 'be as one' with the soldiers suit.

Unit 052
The final external unit was finished. A marvel in Gnomish tech and Goblin luck, Unit 052 has no side effects and the user is put into the Infra-Green spectrum for aslong as he deems. Although damage still causes the field to rupture and fail. Now with a smaller, light weight power relay now able to be clipped onto a belt which completed the interwoven network of field generators strewn throughout the suit, equipment and activated by the palm trigger it was deemed a success and was brought into Active use.




Fig#1, 2, 3.
The unit once activated generates a Trans-incadecent field that refracts light into the Infra-green spectrum. The process has been clocked at around 1.5 seconds to render the wearer in the most part largley invisible.



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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Zinkle Figgins on Mon Aug 02, 2010 5:48 am

Radios, earpieces, cloaking devices, gnomish trinkets of every kind... Bah. I find all these gadgets just a way to excuse poor RP. Even with a cool presentation like this one Wink

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Jayse on Mon Aug 02, 2010 5:55 am

Excuse me? Poor RP?..

Explain..

But before you do I will point out the last line of the very first post as I have a feeling you have overlooked it.

(OOC: Just a small bit as usual to give a little insight in to the thing's were doing in SI:7. This instance being Research and Development RP soley with the focus on giving W-PvP 'Stealth' in our PvP gear some tangible IC grounding. Not really for use in general RP.)

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Arm yourself because no one else here will save you.. The odds will betray you.. and I will replace you..

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Mandui on Mon Aug 02, 2010 6:05 am

Damor/Zinkle wrote:Radios, earpieces, cloaking devices, gnomish trinkets of every kind... Bah. I find all these gadgets just a way to excuse poor RP. Even with a cool presentation like this one Wink
I find rogues who pop out of nowhere behind you in broad daylight and without any objects nearby, behind/under which they could have hidden, poor RP. This is actually the exact opposite. But it could just be me :/

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Magaskawee/Anaei on Mon Aug 02, 2010 6:21 am

I think people expect Jayse to be like..

"I've identified my target."
*He draws a banana and throws it at the target*
"EXCUSE ME! I'M ABOUT TO ASSASSINATE YOU! I DO HOPE YOU COMPLY BECAUSE I'D RATHER NOT MAKE AN ISSUE OUT OF THIS! HERE I COME! YOU BETTER BE READY!"

They want too much warning. As we say down at the force; If you see Jayse, you are already dead. Or making love. One of the two.

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Visceril on Mon Aug 02, 2010 6:49 am

Back when TBC launched I rolled on my first RP realm (belf rogue, <Sagaris D'Silva>,
had fun learning to RP, going with the flow so to speak. It was around a year into TBC that
I had an idea to roll Undead Rogue with the intention to roleplay him as an Apothecary
experimental soldier. Now after some discussions and actual lore insight I just couldn't
justify his existence within current WoW lore.

I was gonna give up until i had a whisper from a well respected RP'er whom said that his guild
RP'd using Goblin tech and Forsaken alchemy to construct a remote controlled plague bomb
that was constructed into one of the Undercity Abominations. Using this server lore as a basis
I went on to enjoy a new released vibrancy towards RP'ing.

So I know this will always touch a nerve but I go by:

Tangible Server Lore > Blizzard Lore

If done with decency, thought through and kinda feasible I roll with it.

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Raelan on Mon Aug 02, 2010 8:25 am

Redridge Quest in Cata:

IC Communication: Gnomecorder
For this questseries: Quest

Infra-green: Inventor
Used during the entire bombardement quests in Icecrown, it even absorbs spells during.

Even more awesomeness: Gunship drops a Steamtank for the player and his NPC party. (Scroll down to notes)
Here and Here

So, tell me, why wouldn't a secret, state of the art organisation have all this technology before the normal army/citizens?

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Jayse on Mon Aug 02, 2010 8:30 am

Agreed with Visc. It's all good stuff and as said can be taken as basis to develop things but the key thing to remember is that just because something has been put into place in a game mechanics level (such as the InfraGreen shields absorbing damage taken in flight) Doesn't mean it would be wholly feasible/fun to be walking about with a 'HALO' style rechargable shield.

There is room and scope for improvisation, but again.. as with everything.. common sense and good form in thinking of how something will play out IC is the key. So it's half and half in my eyes. If something exists in the game it's quite feasible to adapt the concept into something. But it doesn't mean to take all it's game mechanic properties IC because then it's taking something put in place as a mechanic to stop you getting instagibbed during such a quest as an overpowerd incentive.

However I digress slightly and need to finish the RP to have these units finished and combat ready!

So to quickly summarise:

- The Unit places the wearer in the InfraGreen Spectrum. Rendering the wearer largley invisible unless directly uplclose as to which the refracted light would be apparant to the eye. (You've found a red-rogue in steath quick sap him!)

- The field will dissipate upon either deactivation (You've come out of steath) Or damage is taken either magically or physcially (You walked into an AoE 'GG' or that dirty orc got close enough to hit the WW button and you lose an arm)

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Torukan on Mon Aug 02, 2010 8:42 am

I think people aren't reading this properly and see a big fat 'we can use stealth in RP', this isn't what Jayse is saying, as he said, he would like to make an IC justification for WPVP events for rogues of the SI:7 to use stealth, that is all

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Jayse on Mon Aug 02, 2010 8:47 am

Tashun wrote:I think people aren't reading this properly and see a big fat 'we can use stealth in RP', this isn't what Jayse is saying, as he said, he would like to make an IC justification for WPVP events for rogues of the SI:7 to use stealth, that is all

We have a Winner! Smile

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Ralegh on Mon Aug 02, 2010 9:06 am

The only thing im afraid of is some people thinking this can be used as a excuse to go into stealth whenever they want to, even if they have no ties to the SI:7 and so on.
But other than that i feel its a good reason for wpvp stealth, and i love the presentation of it.

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Jayse on Mon Aug 02, 2010 9:15 am

Thankyou Ezl!

Rest assured I run a tight ship. So on SI:7 behalf this will be strict in usage. Given the time/money/expertiese in developing the unit and the 'Predator Class' armour to go hand in hand with it. I highly doubt there is room for excuse in other people using this very concept to stealth IC in a general sense.

In that regard Steath RP is the way forward! (check another thread as i'm too lazy to link)

Massive thanks to Visceril for the work with getting this of the ground *sagenod*

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Saevir on Mon Aug 02, 2010 9:22 am

Ezlbag wrote:The only thing im afraid of is some people thinking this can be used as a excuse to go into stealth whenever they want to, even if they have no ties to the SI:7 and so on.
But other than that i feel its a good reason for wpvp stealth, and i love the presentation of it.

Seeing as this is being touted as an IC way to justify stealth in WPvP, and there is only so many ways to justify it before it gets silly, I doubt that SI:7 will have a monopoly the general concept of it for long.

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Ralegh on Mon Aug 02, 2010 9:23 am

I think i saw your SI:7 stealth thread thingy and i must say i liked it quite a lot.
Ive tried to only use stealth in shady spots myself if not avoiding it completely.

But to use a example about what i fear.
The other day we were out mugging innocent civilians as you have to in order to eat. And we encountered a dwarf!
As with any other person we quickly got around him and made it clear that we would proceed to stab him if gold was not presented.
The dwarf then used Vanish and came back 3 seconds later with reinforcements T_T.

I dont think that you or your people will abuse the infra green camo since ive heard you are good rp'ers.
I just really fear that some people will hear about this and start running around abusing it willy nilly, and if confronted with this use the excuse that you guys are using it.
Just felt i had to get that off my chest Razz

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Jayse on Mon Aug 02, 2010 9:29 am

Saevir wrote:
Ezlbag wrote:The only thing im afraid of is some people thinking this can be used as a excuse to go into stealth whenever they want to, even if they have no ties to the SI:7 and so on.
But other than that i feel its a good reason for wpvp stealth, and i love the presentation of it.

Seeing as this is being touted as an IC way to justify stealth in WPvP, and there is only so many ways to justify it before it gets silly, I doubt that SI:7 will have a monopoly the general concept of it for long.

That depends really. Most people in the W-PvP environment just gloss over the fact and stealth up. Which is perfectly fine and is as should be or your rogue's gonna get pounded very quickly!. But as with all things I try to give them some IC grounding as it gives us more RP as a Warfare Regiment. Just adds that extra sheen to the RP-PvP expereince Smile

Plus, creating R&D roleplay with largley hillarious results and fun for all!

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Saevir on Mon Aug 02, 2010 9:55 am

I'm going to push for Sin Belore to raid your HQ after midnight and steal all your tech :p

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Jomir on Mon Aug 02, 2010 10:40 am

Ezlbag wrote:
But to use a example about what i fear.
The other day we were out mugging innocent civilians as you have to in order to eat. And we encountered a dwarf!
As with any other person we quickly got around him and made it clear that we would proceed to stab him if gold was not presented.
The dwarf then used Vanish and came back 3 seconds later with reinforcements T_T.

What was their name?

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

Post by Ralegh on Mon Aug 02, 2010 10:54 am

Jomir/Nastor/Gannas wrote:
Ezlbag wrote:
But to use a example about what i fear.
The other day we were out mugging innocent civilians as you have to in order to eat. And we encountered a dwarf!
As with any other person we quickly got around him and made it clear that we would proceed to stab him if gold was not presented.
The dwarf then used Vanish and came back 3 seconds later with reinforcements T_T.

What was their name?
The suddenly vanishing one was named Ruffes.
And to quote what went down.
Ruffes throws a smoke bomb on the ground and vanishes.

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Re: [SI:7 R&D RP] Infra Green Active Camoflague

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